Résumé

Experiences

  • Raven Software – Activision, Producer (2022 – Present)
  • Raven Software – Activision, Associate Producer (2020 – 2022)
  • High Voltage Software, Associate Producer (2019 – 2020)
  • Jackbox Games, Quality Assurance Analyst (2019)
  • NetherRealm Studios – WB Games Inc, Assistant Producer (2018 – 2019)
  • Jackbox Games, Quality Assurance Analyst (2018)
  • NetherRealm Studios – WB Games Inc, Quality Assurance Analyst (2017 – 2018)

Notable Shipped Work

Call of Duty: Warzone, Producer (April 2025 – October 2025)

  • Oversaw pre-production, development and launch of Casual Z and Zombie Royale for Black Ops 6’s Season 6 release in Call of Duty Warzone
  • Lead cross-disciplinary teams across Activision Shanghai, Treyarch and Raven for the development of Season 6 with shared features in Black Ops 6’s Multiplayer

Call of Duty: Warzone, Producer (July 2024 – April 2025)

  • Oversaw pre-production, development and launch of the Return of Battle Royale to Verdansk, Buy Stations, Parachute & Contrail MTX, and the Thermite Grenade for Black Ops 6’s Season 3 release in Call of Duty Warzone
  • Managed cross-disciplinary teams across Raven, Treyarch and Infinity Ward for the development of Season 3 with shared features in Black Ops 6’s Multiplayer

Call of Duty: Warzone, Producer (December 2023 – July 2024)

  • Oversaw pre-production, development and launch of Mutation Resurgence Quads, Mutation Buy Back Quads, [Redacted] Weapons, and Runaway Train features for Modern Warfare III’s Season 4 release in Call of Duty Warzone
  • Managed cross-disciplinary teams across Raven, Sledgehammer and Iron Galaxy for the development of Season 4 with shared features in Modern Warfare III’s Multiplayer

Call of Duty: Warzone, Feature Producer (September 2022 – November 2023)

  • Oversaw pre-production, development and launch of Gulag, Strongholds & Blacksites, all contracts, all public events and all Warzone Perks for Warzone 2.0’s integration into Modern Warfare III
  • Managed multiple cross-disciplinary team of designers, engineers and artists at Raven on all feature work

Call of Duty: Warzone, Game Mode Producer (August 2021 – September 2021)

Call of Duty: Warzone, Weapons Producer (November 2020 – August 2022)

Marvel Takeover – Fortnite, Feature Producer (2020)

  • Facilitated pre-production, development and launch of Marvel Takeover for Fortnite Season 14
  • Ran daily standups with internal dev team and playtests with Epic to track feature progress
  • Worked with external stakeholders at Epic and Marvel to align mode goals with season initiatives

Summer Splash – Fortnite, Feature Producer (2020)

  • Organized and facilitated refreshes of 14 classic Battle Royale Limited Time Modes (LTMs) as well as the creation of four brand new modes for the Summer Splash 2020 event
  • Ran daily standups with internal dev team and daily playtests with Epic to balance modes with new season goals and initiatives

Education

University of Illinois at Urbana-Champaign, Gies College of Business

  • Bachelor of Science in Business Management
  • Bachelor of Science in Information Systems & Technology