Experiences
- Raven Software – Activision, Producer (2022 – Present)
- Raven Software – Activision, Associate Producer (2020 – 2022)
- High Voltage Software, Associate Producer (2019 – 2020)
- Jackbox Games, Quality Assurance Analyst (2019)
- NetherRealm Studios – WB Games Inc, Assistant Producer (2018 – 2019)
- Jackbox Games, Quality Assurance Analyst (2018)
- NetherRealm Studios – WB Games Inc, Quality Assurance Analyst (2017 – 2018)
Notable Shipped Work
Call of Duty: Warzone, Producer (April 2025 – October 2025)
- Oversaw pre-production, development and launch of Casual Z and Zombie Royale for Black Ops 6’s Season 6 release in Call of Duty Warzone
- Lead cross-disciplinary teams across Activision Shanghai, Treyarch and Raven for the development of Season 6 with shared features in Black Ops 6’s Multiplayer
Call of Duty: Warzone, Producer (July 2024 – April 2025)
- Oversaw pre-production, development and launch of the Return of Battle Royale to Verdansk, Buy Stations, Parachute & Contrail MTX, and the Thermite Grenade for Black Ops 6’s Season 3 release in Call of Duty Warzone
- Managed cross-disciplinary teams across Raven, Treyarch and Infinity Ward for the development of Season 3 with shared features in Black Ops 6’s Multiplayer
Call of Duty: Warzone, Producer (December 2023 – July 2024)
- Oversaw pre-production, development and launch of Mutation Resurgence Quads, Mutation Buy Back Quads, [Redacted] Weapons, and Runaway Train features for Modern Warfare III’s Season 4 release in Call of Duty Warzone
- Managed cross-disciplinary teams across Raven, Sledgehammer and Iron Galaxy for the development of Season 4 with shared features in Modern Warfare III’s Multiplayer
Call of Duty: Warzone, Feature Producer (September 2022 – November 2023)
- Oversaw pre-production, development and launch of Gulag, Strongholds & Blacksites, all contracts, all public events and all Warzone Perks for Warzone 2.0’s integration into Modern Warfare III
- Managed multiple cross-disciplinary team of designers, engineers and artists at Raven on all feature work
Call of Duty: Warzone, Game Mode Producer (August 2021 – September 2021)
- Lead three person strike team in the rapid development of the original limited time mode, Iron Trials ’84, for Call of Duty: Warzone
- Oversaw concept, agile implementation, and legal approval pipeline for limited time mode
- Oversaw pre-production of Ranked Warzone incubation that followed based off of the success of the mode before handing it off
Call of Duty: Warzone, Weapons Producer (November 2020 – August 2022)
- Oversaw implementation and port of 71 weapons from Black Ops: Cold War into Warzone
- Oversaw implementation and port of 65 weapons from Call of Duty: Vanguard into Warzone
- Managed 25 person cross-disciplinary team of designers, animators and riggers on weapons work
Marvel Takeover – Fortnite, Feature Producer (2020)
- Facilitated pre-production, development and launch of Marvel Takeover for Fortnite Season 14
- Ran daily standups with internal dev team and playtests with Epic to track feature progress
- Worked with external stakeholders at Epic and Marvel to align mode goals with season initiatives
Summer Splash – Fortnite, Feature Producer (2020)
- Organized and facilitated refreshes of 14 classic Battle Royale Limited Time Modes (LTMs) as well as the creation of four brand new modes for the Summer Splash 2020 event
- Ran daily standups with internal dev team and daily playtests with Epic to balance modes with new season goals and initiatives
Education
University of Illinois at Urbana-Champaign, Gies College of Business
- Bachelor of Science in Business Management
- Bachelor of Science in Information Systems & Technology
